![]() ![]() With strong and unique archetypes, heroes have their own identities, and these hallmarks of Diablo II will be improved upon in III.Īpproachability revolves around a design mantra of Blizzard's, "if you can click a mouse you can play Diablo." The familiar isometric gameplay is continued in III, and Jay mentioned that they didn't consider other alternatives - "it's Diablo." Gameplay is simple to learn, but deep, and the difficulty curve is smooth - Blizzard think they did this well in Diablo II and intend to keep it up. The epic heroes enable large scale combat, and are massively powerful classes in that they don't just have powerful skills but also feel powerful, almost over-the-top, in their gameplay. Higher difficulty levels are also key to the series' replayability. Replayability revolves around randomness: random environments, items, encounters and - new to Diablo III - random adventures. The designers wanted to maintain Diablo's strong identity while also making improvements and advancements, rather than just remaking Diablo II. What is the spirit of Diablo? Apparently, one of the hallmarks is the concept of the replayable RPG it also revolves around having powerful heroes engaged in epic, large-scale combat, while maintaining approachable gameplay and a co-operative focus. The goals for Diablo III are to to stay true to the Diablo experience, keeping moment-to-moment action and expanding the RPG part of the game. ![]() Diablo I featured random dungeons and items, action based gameplay and character customization Diablo II took that further with outdoor environments and a larger world, unique character classes and introduced a skill tree system. Jay spoke about the core focus of Diablo III and the evolution of the Diablo series. ![]() Jay Wilson, lead designer on the title, presented a rundown of the design philosophy behind the game, covering its origins, the game's approchability, and the design team's "better gameplay, less carpal tunnel" approach. At the Blizzard Worldwide Invitational in Paris, Blizzard designers took to the stage to talk about the design goals and fundamentals behind their upcoming title, Diablo III. ![]()
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